Ver la versión completa : GeForce 6600, SLI and future Unreal-Engine-3-Mods

26/08/2004, 00:00
Este es el enlace donde se habla de estas 3 cosas tan interesantes :lol:

http://translate.google.com/translate?u=http%3A%2F%2Fwww.golem.de%2F0408%2F331 35.html&langpair=de%7Cen&hl=es&ie=UTF-8&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools

26/08/2004, 00:09
The GeForce 6600 GT alone creates engine 3 only a lower dissolution with that unreal, represent however all effects. With SLI one can increase the dissolution of approximately 640 x of 480 to 1.024 x 768 pixels, so pure.

How it looks with the support for older diagram chips and/or current not Nvidia hardware, pure could not indicate yet finally. Opposite Golem.de it indicated: "we will use all Shader-Level-3-Features completely surely, which as if dropbake one supports, to become we only decide after we regarded the market share of the sold maps with completion of the play. Normally we develop up to the end on the highest technique stage, try to measure, like High let us end the boards will be."